numpy.random.
SeedSequence
SeedSequence mixes sources of entropy in a reproducible way to set the initial state for independent and very probably non-overlapping BitGenerators.
Once the SeedSequence is instantiated, you can call the generate_state method to get an appropriately sized seed. Calling spawn(n) will create n SeedSequences that can be used to seed independent BitGenerators, i.e. for different threads.
generate_state
spawn(n)
n
The entropy for creating a SeedSequence.
A third source of entropy, used internally when calling SeedSequence.spawn
SeedSequence.spawn
Size of the pooled entropy to store. Default is 4 to give a 128-bit entropy pool. 8 (for 256 bits) is another reasonable choice if working with larger PRNGs, but there is very little to be gained by selecting another value.
The number of children already spawned. Only pass this if reconstructing a SeedSequence from a serialized form.
Notes
Best practice for achieving reproducible bit streams is to use the default None for the initial entropy, and then use SeedSequence.entropy to log/pickle the entropy for reproducibility:
None
SeedSequence.entropy
entropy
>>> sq1 = np.random.SeedSequence() >>> sq1.entropy 243799254704924441050048792905230269161 # random >>> sq2 = np.random.SeedSequence(sq1.entropy) >>> np.all(sq1.generate_state(10) == sq2.generate_state(10)) True
Methods
generate_state(n_words[, dtype])
Return the requested number of words for PRNG seeding.
spawn(n_children)
spawn
Spawn a number of child SeedSequence s by extending the spawn_key.
spawn_key